Prosperity4All develops the infrastructure and ecosystem that will allow for a ubiquitous auto-personalization of interfaces and materials, based on user needs and preferences, to grow (promote self-rewarding collaboration, reduce redundant development, lower costs, increase market reach and penetration internationally).
Over 2 billion people worldwide have different types, degrees, or combinations of disability, literacy, digital literacy or aging related barriers that impede or prevent use of ICT. Not long ago you could live without access to ICT quite well. However today access to ICT is required for most education, employment, and commerce, and is increasingly required for travel, health, safety, daily living and participation in most of our society. Yet we currently only reach 3 to 15% of these – in developed countries. We cannot socially, economically or politically afford to have this cumulatively large percentage of our society offline going forward. Yet there is no way to reach them with our current model.
Prosperity4All Big Picture
Building GPII – a paradigm shift in eInclusion
The Raising the Floor Consortium tackles the above challenge by leading the creation of a Global Public Inclusive Infrastructure (GPII), a paradigm shift in eInclusion through one-size-fits one digitally inclusive solutions.
With the support of the European Commission FP7, the also Fp7 funded project Cloud4All that ended in October 2015 that was centered in the instant, ubiquitous auto-personalization of interfaces and materials based on user needs and preferences. Prosperity4All is building on the work done by Cloud4All and develop the infrastructure and ecosystem that is necessary for a sustainable Global Public Inclusive Infrastructure.
Prosperity4all focuses on developing the infrastructure to allow a new ecosystem to grow; one that is based on self-rewarding collaboration, that can reduce redundant development, lower costs, increase market reach and penetration internationally, and create the robust cross-platform spectrum of mainstream and assistive technology based access solutions required.
This will be done through a process based on true value propositions for all stakeholders and resulting in a system that can profitably serve markets as small as one, at a personally and societally affordable cost.
This infrastructure will use cloud, crowd, game and smart technologies, to bring new players with both low and high technical skills into the development and delivery ecosystem, introduce accessibility as a ubiquitous service, and combine auto-configured access features built into mainstream products with assistive technologies and services to create the rich milieu of options needed to bring this diverse population of populations into our digital future.